Commit graph

4 commits

Author SHA1 Message Date
AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
Ensured that guiGameListMenuCtrl adjusts values for rows marked as sliders via the left and right gamepad actions
Corrected the button maps for look and move on the gamepad for the ExampleModule's default movement binds
Fixed ExampleModule's default keybinds so alt+enter correctly toggles fullscreen
Fixed joinServerMenu so it has a guiInputCtrl that can catch keybind events and pass them to the menuInputButtons
Removed erroneous input consumption on OptionsMenuList
Removed unneeded check against Graphics API list
Flipped order of Anti Aliasing option to match ordering of the others
Removed old, unneeded legacy option menu script files
Added logic for message boxes to automatically return active MenuInputButton control to the holder before it was pushed
Added fill color for the UI list gui profile so the sliders render more legibly
2020-07-25 01:29:25 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00