Commit graph

6 commits

Author SHA1 Message Date
Areloch
e71880b898 - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily
- Updated the handling of the option slider entries to utilize temp vars and properly complied the audio channel options to the new setup
- Fixed issue where behavior of slider was erratic because of improperly defined tick count
- Added logic to check if audio sliders were changed for the 'check unchanged settings' logic
- Made the keybind remap inputCtrl ignore axis events
- Made the MessageBoxDlg input commands properly check for key makes, to prevent messages boxes from catching key breaks and blowing past follow-up messageboxes accidentally
- Fixed forward/backward iteration of options entries, especially on dpad, and added handling for gamepad stick to do the same
- Added logic so option sliders can also be manipulated by the forward/backward to make it standard for all
- Fixed erroneous marking of "restart required" message as true if any settings change, and not just settings expressly flagged as requiring a restart
2024-01-01 01:42:53 -06:00
Areloch
67ac556ecd - Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas
- Fixed display of Display Device on option's menu
- Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap
- Added 'hold to scroll' action to optionsMenu
- Added apply button to options menu
- Added remap button to options menu when on keyboard/gamepad keybinds categories
- Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched
- Made keybinds options properly refresh when keybinds are changed
- Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use
- Removed stick keybinds from gamepad
2023-12-31 12:46:48 -06:00
Areloch
70e121595f Most of the keybind/remap stuff finished
Fixed up most of the options apply logic
2023-12-19 02:36:43 -06:00
Areloch
f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
Jeff Hutchinson
ada1c5a021 Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-16 22:50:02 -04:00
Robert MacGregor
3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00
Renamed from Templates/BaseGame/game/data/ui/guis/remapDlg.gui (Browse further)