Commit graph

7 commits

Author SHA1 Message Date
Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
Glenn Smith d9a723d533 More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 2014-11-08 18:40:33 +01:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00