AzaezelX
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56e4484ff6
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remove glowbin as it's own render pass
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2024-05-30 17:29:42 -05:00 |
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marauder2k7
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efbe5e90f5
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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2024-03-18 18:13:00 +00:00 |
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AzaezelX
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0d4221fa59
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uninitialized and unused value cleanups
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
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2023-05-01 10:40:02 -05:00 |
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Areloch
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c283295f22
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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Areloch
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70c154c7d3
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Implement of the shader consts binding.
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2017-10-10 15:54:54 -05:00 |
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Marc Chapman
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d4c2eeea98
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Selection Highlighting
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2017-07-26 23:48:29 +01:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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af8fbf0e3a
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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Azaezel
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c6cdfafe4e
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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