AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
JeffR
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
...
Allows creation of polyhedrons via constructor with a origin and vector format, allowing to have default polyhedron values on triggers and physical zones
2022-02-14 01:07:39 -06:00
Areloch
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
...
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Azaezel
8ab76967e0
retooled spherical force ammount display to be based on mAppliedForce
2018-03-27 20:25:46 -05:00
Azaezel
e8ac28b463
visualization augmentations for PhysicalZone. colorizes based on force vector, scales based on lengths
2018-03-27 14:58:40 -05:00
Azaezel
d979cf9d2d
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Marc Chapman
51df59092d
Assorted bug fixes
2017-07-27 01:50:52 +01:00
Marc Chapman
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
...
pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00