Areloch
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6cf0c9e360
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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Azaezel
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13334b4d5c
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
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2018-04-23 10:08:14 -05:00 |
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Lukas Joergensen
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e718841467
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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Azaezel
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1c62080f7f
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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Azaezel
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4915db0a32
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clarified the texture-atlas varnames a bit. (shadow vars cleanup)
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2018-03-13 12:16:17 -05:00 |
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Azaezel
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01f0d5cfca
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Daniel Buckmaster
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84e8cbb4ee
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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Daniel Buckmaster
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33fcc59543
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Merge remote-tracking branch 'origin/style-cleanup' into development
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
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2015-03-01 22:30:22 +11:00 |
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Vincent Gee
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acb192e2a5
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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bank
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69dbaf5b85
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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2014-05-13 14:08:42 +04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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