Azaezel
|
654fc29dc2
|
bounds to mBounds conflict avoidance
|
2018-03-13 01:05:15 -05:00 |
|
Areloch
|
abe4370c8a
|
Some code cleanup, tweak and optimizations for assets, entities and components.
|
2018-02-04 16:21:07 -06:00 |
|
Areloch
|
68efd8e22a
|
Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
|
2018-01-28 14:57:02 -06:00 |
|
Areloch
|
9359b72b93
|
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
|
2017-10-18 00:26:57 -05:00 |
|
Areloch
|
0ec9438429
|
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
|
2016-06-06 21:20:00 -05:00 |
|
Areloch
|
89672ea0ab
|
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
|
2016-06-02 22:40:29 -05:00 |
|
Areloch
|
2464b620ba
|
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
|
2016-05-31 12:51:23 -05:00 |
|
Areloch
|
510b726f6f
|
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
|
2016-05-29 00:58:02 -05:00 |
|
Areloch
|
f5e86a83b5
|
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
|
2016-05-26 13:56:19 -05:00 |
|