Commit graph

14 commits

Author SHA1 Message Date
rextimmy
36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
Azaezel
ce2964d2d0 diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
2015-11-11 13:52:46 -06:00
Areloch
b1d2ba8412 Merge pull request #1379 from Azaezel/C4189
C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Azaezel
555610f69f Addresses roughly half of the C4189 errors though the following methodologies:
1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.

left out:
vars in macros.
2015-07-29 03:03:27 -05:00
Daniel Buckmaster
69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
LukasPJ
a3f08df9e3 Fix for fuzzy borders 2015-01-12 17:03:52 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
LukasPJ
ad7b75de09 Fix for fuzzy borders between textures 2014-11-08 04:58:01 +01:00
Lukas Joergensen
9612d3c290 BlendTotal is now an actual total rather than a max 2014-08-25 21:08:34 +02:00
rextimmy
3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 2014-07-03 17:56:47 +10:00
Thomas Fischer
502e346eb6 visual studio 2012 Level 4 warning fixes 2014-03-15 11:38:53 +01:00
xoltan
add2f8cb47 Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00