Areloch
|
b89e189047
|
Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
|
2018-10-26 01:19:14 -05:00 |
|
Areloch
|
d209de9fd9
|
Corrected box influence logic for probes to accommodate rotations.
Also uncommented line so probe transform is passed along to the render manager.
|
2018-10-16 16:18:22 -05:00 |
|
Areloch
|
1966d348e4
|
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
|
2018-10-07 17:32:23 -05:00 |
|
Areloch
|
4efcb567b0
|
Getting the GL side up-to-date to match.
|
2018-10-06 17:50:15 -05:00 |
|
Areloch
|
24007432e8
|
Updates and fixes to probe and lighting logic.
|
2018-09-17 01:52:18 -05:00 |
|
Areloch
|
2be32ad737
|
Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
|
2018-09-16 22:15:07 -05:00 |
|