Areloch
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b4a1d18f42
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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adb875cb54
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Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
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2017-06-01 23:54:44 -05:00 |
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Areloch
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75580a1126
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Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
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2017-05-30 23:43:09 -05:00 |
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Areloch
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edd1e0a270
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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Areloch
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a345c47f92
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Fixes a redundant flag test
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2017-05-15 01:04:06 -05:00 |
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Areloch
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ec3806bb0a
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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Areloch
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af8fbf0e3a
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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