Commit graph

4 commits

Author SHA1 Message Date
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
Lukas Joergensen a241d27b58 Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
Nathan Bowhay ad267f0505 Fixed angle conversion issues
Fixed a variable name and method that should be const.
Also fixed several angle conversion functions that didn't convert the
angle correct.
2015-02-03 12:16:06 -08:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00