marauder2k7
a91b19d4dc
Added hdr and bypass 16bit when png.
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Added support for .hdr format, atm just being converted to ldr after the exposure is applied.
cleanup dds file
PNG skips 16bit altogether at the moment for textureArray issues.
2023-12-01 14:50:59 +00:00
marauder2k7
63682c43ec
Bug fixes:
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Generating image previews of image assets was failing
DDS remove redundant check for stream status.
STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7
108ba34c08
STBImage
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STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
AzaezelX
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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plus minor format fix
2023-03-07 16:10:46 -06:00
Johan Mattsson
70a464b3f4
Fix corruption of file encoding.
2023-03-05 11:56:47 +01:00
Johan Mattsson
390be98140
Release memory
2023-03-04 21:55:39 +01:00
Tim Barnes
6937989d61
RGBA16F saving support for probes
2018-12-05 20:01:58 +10:00
Areloch
0c3fc59ccc
Image format code tweaks.
2018-09-16 17:54:21 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00