rextimmy
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36daca8d8e
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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Azaezel
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ce2964d2d0
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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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2015-11-11 13:52:46 -06:00 |
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Areloch
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b1d2ba8412
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Merge pull request #1379 from Azaezel/C4189
C4189 warning cleanups
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2015-09-02 19:46:28 -05:00 |
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Areloch
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95ab3a33a5
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Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
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2015-08-27 23:59:20 -05:00 |
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Azaezel
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555610f69f
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Addresses roughly half of the C4189 errors though the following methodologies:
1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.
left out:
vars in macros.
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2015-07-29 03:03:27 -05:00 |
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Daniel Buckmaster
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69f2efab8f
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Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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2015-05-09 14:29:30 +10:00 |
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LukasPJ
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a3f08df9e3
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Fix for fuzzy borders
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2015-01-12 17:03:52 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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LukasPJ
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ad7b75de09
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Fix for fuzzy borders between textures
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2014-11-08 04:58:01 +01:00 |
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Lukas Joergensen
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9612d3c290
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BlendTotal is now an actual total rather than a max
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2014-08-25 21:08:34 +02:00 |
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rextimmy
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3c56bf3a56
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Fix to allow parallax mapping with dxtnm textures via the red channel.
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2014-07-03 17:56:47 +10:00 |
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Thomas Fischer
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502e346eb6
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visual studio 2012 Level 4 warning fixes
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2014-03-15 11:38:53 +01:00 |
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xoltan
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add2f8cb47
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Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
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2013-03-27 18:58:37 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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