Commit graph

21 commits

Author SHA1 Message Date
Lukas Aldershaab
9a795e89f3 Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
OTHGMars
0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 2021-01-11 04:57:10 -05:00
AzaezelX
b6c33bdd2b uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
Areloch
73cb9343d2 Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
Areloch
dbd48cdbc1 WIP of the rapidJson update 2019-04-20 18:52:24 -05:00
Azaezel
cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
bb9d181615 tinyxml core class uses a 'value' variable. method io and tempvars altered to work around the 'conflict' 2018-03-15 20:45:18 -05:00
Azaezel
f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 2018-03-13 17:30:33 -05:00
Azaezel
5fdad8fe3b local obectName doubleup 2018-03-12 04:03:46 -05:00
Glenn Smith
47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith
dce7f5f6b3 Engine was also using raw strcat/strcpy 2018-03-07 00:49:46 -05:00
Glenn Smith
79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Jeff Hutchinson
c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
Areloch
d666322a1b Merging 2017-11-05 22:33:32 -06:00
Areloch
25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Masquara
15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
Azaezel
4bc1491714 clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
Areloch
749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
Cameron Porter
4c17d4bb49 Fix case sensitivity and Platform::fileDelete
for linux and OSX. Correct a couple of warnings and errors preventing builds on linux.
2016-01-09 00:37:45 -06:00
Areloch
1f72245772 Some cleanup and adding in the necessary changes to cmake. 2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00