Commit graph

6 commits

Author SHA1 Message Date
marauder2k7
c03cedec6f use simplified jolt character controller
CharacterVirtual controller from jolt has issues that makes it unusable for example if our character is touching the ground it will vibrate violently. Simplified character controller seems to be a bit better for the time being.
2026-06-07 20:28:46 +01:00
marauder2k7
c81a809444 few more tweaks
check for mass first in joltBody so that we set dynamic early
2026-06-07 20:28:45 +01:00
marauder2k7
174e4d3329 Update joltPlayer.cpp
player should output sensors in overlapobjects so triggers can fire
return jumping...
2026-06-07 20:28:45 +01:00
marauder2k7
51f5d507ed multiple fixes,
JoltPlayer was getting physics from triggers
JoltWorld ray was colliding with triggers which made triggers collidable
few other fixes around making joltCollision shapes
2026-06-07 20:28:45 +01:00
marauder2k7
f3b9c65411 Update joltCollision.cpp
fix terrains, metersPerSample was 1.0 for warren (mSquareSize) and it was flagging an error,  mBlock size must be between 2 and 8 (bvh) for now treat it as pow 2
2026-06-07 20:28:44 +01:00
marauder2k7
8acf7da95b initial commit jolt 2026-06-06 16:07:23 +01:00