Commit graph

5 commits

Author SHA1 Message Date
Areloch
88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
Areloch
abf5a09bc3 Removed duplicate checkbox image
Added asset import conflict resolution option to prepend folder name
Cleanups of Project Importer and fixed importing of material and terrain materials, specifically, fallbacks in the event they are unnamed to utilize the mapTo and internalName fields, respectively
Fixed typos in guiTerrainMaterialDlg
Added AssetBrowser button to GuiEditor
Improved FileObject's PeekLine function to be able to peek forward further via an optional lineOffset argument
2021-07-28 09:26:13 -05:00
Areloch
5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Lukas Aldershaab
9ccaa6d3ea Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Renamed from Templates/BaseGame/game/tools/gui/profiles.ed.cs (Browse further)