Commit graph

8 commits

Author SHA1 Message Date
OTHGMars 6660f253b5 Fix for importing animated skinned meshes.
Scale is negated in inverse bind matrices.
Vertex weights are normalized (glTF importer is limited to 4 weights per vert).
Fixed interpolation for animations where the first frame is not at 0.0.
Allows cached.dts version of assimp imported shapes to be loaded.
2019-04-25 16:02:22 -04:00
OTHGMars 75440918e5 Copies Collada import options to Assimp.
The lodType, singleDetailSize, adjustCenter and adjustFloor options been added to the importer.
Implementation of $Assimp::FlipNormals has been fixed.
$Assimp::FlipWindingOrder has been added to expose aiProcess_FlipWindingOrder.
Logging is now enabled and directed to assimp.log.
2019-04-15 18:57:24 -04:00
OTHGMars d8bfe6073f Fixes a crash from importing shapes with unnamed bones. 2019-03-29 04:02:41 -04:00
OTHGMars 71a5f9498b Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet. 2019-03-28 04:16:22 -04:00
OTHGMars bc722a353d Fixes vertex weight assignments.
Adds upaxis override option to match collada importer.
2019-03-27 12:46:43 -04:00
OTHGMars 2d795b2493 Fixes indexing for vertex weights. 2019-03-24 07:08:24 -04:00
OTHGMars 1d073e0b09 Changes ObjectOffset parameter name to prevent confusion/conflict with the base class member AppMesh::objectOffset.
Error checking for meshes that do not have stored normals.
Incorrect first attempt at vertex weights.
2019-03-24 06:23:58 -04:00
Areloch bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00