AzaezelX
0e33b2c1d0
cleanps for generalized PlayerData::damage with quick docs line for clarity in the future
2026-05-15 21:51:57 -05:00
Sir-Skurpsalot
8c541f4c48
Merge branch 'development' into alpha41/damageModel-fix_followup
2026-05-13 10:56:55 -06:00
AzaezelX
a54695cfcc
filter directional damage display by %obj.healthFromMount
...
also shift other contents from DamageModel::onCreateGameServer to DamageModel::initServer for consistency
2026-05-13 11:48:36 -05:00
Sir-Skurpsalot
093299bd83
Update player.tscript
2026-05-12 23:36:33 -06:00
Sir-Skurpsalot
dd438557d5
Update player.tscript
2026-05-12 23:22:30 -06:00
AzaezelX
53ad8ccc6d
offload weapon/ammo counter update commands to the generic damagemodel
2025-12-28 14:19:17 -06:00
AzaezelX
14c8ea28c8
offload spawnControlObject on controllable death to gameplay modules
2025-06-09 17:13:57 -05:00
AzaezelX
860ac41181
handle enabled->disabled->destroyed filters properly
2025-04-10 13:08:43 -05:00
AzaezelX
9007aa9532
basic vehicle eject onDestroyed code
...
leverages Parent to also call the rest of the deletions
also fix setdamagedirection for players driving vehicles instead of either on thier own
2025-04-08 19:50:47 -05:00
AzaezelX
5cf54580e6
Generic Damagemodel
...
included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00