Commit graph

13 commits

Author SHA1 Message Date
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Azaezel b6bd8c863c removes StaticObjectType flag from water objects.
https://github.com/GarageGames/Torque3D/issues/1458
2015-11-20 10:52:57 -06:00
rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
LuisAntonRebollo 7453610563 Fix persistent underwater effect. 2014-12-23 22:32:21 +01:00
LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-09-29 22:52:43 -05:00
LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 2014-04-17 13:24:08 +02:00
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00