James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Azaezel
a4adf28ef5
mVertexFormat validation fix
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With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 17:55:10 -06:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Thomas Fischer
688e54cb43
fixed pointer problems and guard in material files
2013-06-30 17:47:43 +02:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00