AzaezelX
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2c1508c169
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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Azaezel
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2e7d406860
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variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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2018-03-12 02:36:52 -05:00 |
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Areloch
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d666322a1b
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Merging
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2017-11-05 22:33:32 -06:00 |
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Thomas "elfprince13" Dickerson
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bcc5459818
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whitespace
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2017-01-11 23:34:46 -05:00 |
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Daniel Buckmaster
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859514a792
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Guard against null pointers and remove unnecessary include.
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2014-12-24 08:34:30 +11:00 |
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Daniel Buckmaster
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7004ec627e
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Use find instead of [] and call StringTable->insert less.
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2014-12-10 14:04:26 +11:00 |
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Daniel Buckmaster
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116276a105
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Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
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2014-12-08 10:20:38 +11:00 |
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Vincent Gee
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a91e5a2590
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Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
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2014-11-04 06:30:35 -05:00 |
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LuisAntonRebollo
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fcf7bee64a
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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