Azaezel
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79d506d439
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1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
2)pass along mIsSkylight from probes to matinstances
3) stubbs in a seperate setupPass for skylightmatinstance
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2018-11-23 02:05:36 -06:00 |
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Areloch
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c4a4fe5304
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Implemented registration of probes to avoid rendering all probes when unneeded.
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2018-11-19 01:18:09 -06:00 |
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Azaezel
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79e2d5d459
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REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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2018-11-09 20:16:15 -06:00 |
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Tim Barnes
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6e17475f86
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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Tim Barnes
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9a39afa0eb
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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Azaezel
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1b8549b146
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stateblock work for probe blending
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2018-10-24 18:27:59 -05:00 |
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Azaezel
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b4e28343da
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crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
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2018-10-17 21:05:38 -05:00 |
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Areloch
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aad37bc0f5
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Corrected some missed bits in the template, and a check in the forward-lit probes
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2018-10-10 01:52:19 -05:00 |
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Areloch
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57f8549abe
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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Areloch
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f31445751f
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Updates and fixes to probe and lighting logic.
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2018-09-17 01:52:18 -05:00 |
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Areloch
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b19a4b22c8
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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