Commit graph

11 commits

Author SHA1 Message Date
AzaezelX
f633ef3a3d fill in the validated variables 2025-03-09 11:53:23 -05:00
AzaezelX
f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
Areloch
471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Francisco Montañés García
4a5d63dc9b It's almost imposible to change direction of wind. Reseting mCurrentTarget will allow to rotate properly. 2018-05-09 13:49:58 +02:00
Azaezel
d810e6d208 forest shadowvar cleanups 2018-03-15 20:47:25 -05:00
Masquara
15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
Azaezel
c100d7f932 suggested revision 2015-08-06 21:56:46 -05:00
Azaezel
af38320300 warning C4706: assignment within conditional expression 2015-08-06 20:52:48 -05:00
Daniel Buckmaster
540e68aadb Undid changes to Point3F. 2015-01-26 00:16:38 +11:00
Vincent Gee
c1203c1cea Dev forest wind emitter improvement
So the problem is that when your inside the sphere it won't render so it might make someone
think that it's not working right.  So what I did was determine if the camera is inside the sphere.
If the camera is inside the sphere, then I find the distance from the center of the sphere to the camera
Round down and use that as the radius to draw the sphere.
That way if someone zooms in or out, their screen is still showing the sphere.
2015-01-25 22:50:36 +11:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00