LuisAntonRebollo
ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
2015-03-08 22:30:03 +01:00
Azaezel
ea29f5203d
DeferredBumpFeat order of operations corrections
2015-02-23 15:35:10 -06:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
LuisAntonRebollo
1d3f3fdfe4
Fix OpenGL changes formating.
2014-11-30 23:09:11 +01:00
Azaezel
2e112802e5
DeferredMinnaert feautre was missing samplernames
2014-11-29 21:44:05 -06:00
LuisAntonRebollo
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
2014-11-08 18:31:14 +01:00
Azaezel
52ef23d0ec
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
...
"warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" since it was coming from the same line
2014-03-18 05:52:54 -05:00
DavidWyand-GG
17113d3ba5
Blinn-Phong Specular Changes
...
Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
2013-10-29 15:10:23 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00