Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
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Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Azaezel
16ed4d2811
stack corruption's bad, mmmmkay?
2015-02-09 19:04:51 -06:00
James Urquhart
3f97c2cedd
Fix building on GCC
2015-02-09 16:14:14 +00:00
Azaezel
5bbbe7bbe2
extra entry in DefineConsoleFunction( queryMasterServer
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looks like a copypasta slip up.
2015-02-09 02:12:25 -06:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
bc12f13e9a
Rename netTest.cpp to netExamples.cpp
2015-01-28 09:53:04 +11:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
Daniel Buckmaster
05b8fe4423
Bump version numbers.
2014-12-29 12:32:45 +11:00
Daniel Buckmaster
ae284a89ec
Merge branch 'development' into defineconsolemethod
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Conflicts:
Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Vincent Gee
16765aceca
Bit Alignment of variables in serverQuery.cpp
2014-11-30 19:06:27 -05:00
Daniel Buckmaster
c354f59b72
Merge pull request #922 from eightyeight/fix-http-post
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Make HTTPObject::post work
2014-11-08 15:35:32 +11:00
Daniel Buckmaster
697dbb13b3
Make HTTPObject::post work.
2014-11-08 15:34:15 +11:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
dc92d58692
Update version.h
2014-11-04 11:12:15 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
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Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
Daniel Buckmaster
1008236053
Bump version numbers.
2014-09-26 13:11:29 +10:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer
39b893f1ca
Merge pull request #465 from skaughtx0r/Fix-HTTPObject
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Fix bug in HTTPObject (Fixed)
2014-03-14 19:32:54 +01:00
DavidWyand-GG
d49093cea6
Update version reporting to 3.5.1
2014-03-03 17:22:06 -05:00
DavidWyand-GG
9d136e8dd8
Update version reporting to 3.5
2013-11-13 02:32:22 -05:00
Scott Przybylski
678ea8211b
processLine doesn't override base virtual function
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The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
2013-08-12 16:05:12 -07:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Vincent Gee
47446941cb
Created Header file for net.cpp
2013-06-14 10:12:34 -04:00
SilentMike
ca2c143feb
Merge pull request #363 from thecelloman/productstring
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Fill in missing case for getEngineProductString switch block.
2013-04-30 09:57:09 -07:00
thecelloman
da0db2a382
Fill in missing case for getEngineProductString switch block.
2013-04-29 20:59:34 -04:00
thecelloman
f9d52147ac
Version number change.
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Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
Thomas Fischer
ffc1ee829b
moved filesystem init further up, to be able to log errors earlier
2013-04-15 18:58:29 +02:00
DavidWyand-GG
539efcb1e1
Input event changes
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- New InputEventManager class. It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG
59aaaf1892
Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor
2013-01-07 12:09:22 -05:00
DavidWyand-GG
e9b1ec5876
Fix for Issue #126 for TCPObject Bad Connect
2012-11-08 16:18:06 -05:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00