Jeff Hutchinson
|
1940becb2d
|
Compilation fixes for C++20
|
2022-11-28 21:39:06 -05:00 |
|
AzaezelX
|
00515fffa8
|
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
|
2021-10-14 15:06:49 -05:00 |
|
AzaezelX
|
98a079a797
|
code duplication prune. should aid in stability
|
2021-10-03 02:56:26 -05:00 |
|
Areloch
|
64b98b0c10
|
Converts most of AFX classes to utilize assets
Adds modified classes to project importer convert logic
|
2021-08-22 02:15:14 -05:00 |
|
AzaezelX
|
3c0360fd2f
|
uninitialized variables-afx
|
2020-05-11 13:54:23 -05:00 |
|
Azaezel
|
0df2cf1b9d
|
afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile)
|
2018-03-29 03:41:34 -05:00 |
|
Azaezel
|
cbce2ee805
|
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
# Engine/source/console/consoleFunctions.cpp
|
2018-03-28 15:42:34 -05:00 |
|
Azaezel
|
654fc29dc2
|
bounds to mBounds conflict avoidance
|
2018-03-13 01:05:15 -05:00 |
|
Glenn Smith
|
47d5b6ead7
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
Glenn Smith
|
79c34c68db
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
Marc Chapman
|
ace877b409
|
Add all new AFX files
|
2017-07-26 19:38:34 +01:00 |
|