Areloch
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b4a1d18f42
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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RexTimmy
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3b1d84fe5c
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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Ben Payne
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0ffd7f5620
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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Daniel Buckmaster
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87d9e245b7
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
Engine/source/platform/platformCPUCount.cpp
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2014-04-04 13:43:25 +11:00 |
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Thomas Fischer
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6d8e0d7e25
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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cpusci
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4c35fd37af
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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