AzaezelX
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1c0f234d3a
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adress #510 - missing GFXFormatR11G11B10 macrohook
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2021-07-20 11:29:13 -05:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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suncaller
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31d0eb16f8
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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OTHGMars
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d8eef376c8
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Adds missing GFX Texture format strings
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE is used.
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2017-07-27 16:49:02 -04:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Luis Anton Rebollo
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1097e957a3
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Merge pull request #1048 from Lopuska/patch-11
missing texture format.
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2015-02-07 18:04:46 +01:00 |
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LuisAntonRebollo
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4e9034854d
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Linux implementation. Include changes for gcc x64.
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2015-01-24 22:08:26 +01:00 |
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Anis
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2db9aa52ef
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missing texture format.
To silence a console error on startup (OpenGL)
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2014-12-13 15:11:13 +01:00 |
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cpusci
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4c35fd37af
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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