marauder2k7
6a8d832bd6
PSSM Shadow Fix
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fixes the issue with pssm shadows were the softness value makes the shadow cast on the entire cascade.
2026-03-12 20:47:19 +00:00
AzaezelX
21c17d0ed1
cleanups for shadergen and the visibility feature
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math fixes, feature inclusion removal. will still need to circle back on why the crosshatch.. isn't
2021-09-17 01:24:20 -05:00
AzaezelX
3de60baf79
retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features
2020-08-03 16:46:22 -05:00
AzaezelX
ff4b025c2c
adds alphatest shadows for translucent objects
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leverage the fact shadergen spits out a modified material per pass, in this instance the shadow pass, to basically flip the translucent aspect off if you've got both translucency and alphatesting flipped on.
2020-03-01 10:47:25 -06:00
Areloch
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00