rextimmy
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c08f75f52a
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Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
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2016-12-28 18:33:19 +10:00 |
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Areloch
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86f9c6f2e7
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When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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2016-05-27 14:32:36 -05:00 |
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Azaezel
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74a194a277
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missed a convexSweepTest early-out check.
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2015-11-14 11:26:42 -06:00 |
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Daniel Buckmaster
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4721181d44
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Merge pull request #1361 from Azaezel/BulletBreak1
adds minimum displacement check prior to convexSweepTest to avoid NaNs
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2015-07-27 12:20:33 +10:00 |
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Azaezel
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edce2cc566
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
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2015-07-17 14:28:30 -05:00 |
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Azaezel
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e9a1d2158b
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BulletCrashfix2
Removes fatal assertion on duplicated object collisions (meshroads, primarily)
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2015-07-17 14:25:01 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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