Commit graph

7 commits

Author SHA1 Message Date
Marc Chapman
8a6ac1fb0f terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Lukas Joergensen
ef11b565bf Expose new formats to the editor. 2014-09-23 15:23:04 +02:00
LukasPJ
431d8a9b66 Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Daniel Buckmaster
6ff1db6c0c Made the flipped y-axis on terrain import optional.
Pass a final boolean argument to TerrainBlock::import to control
y-axis flipping. It is enabled by default, since this was the previous
default behavior.

This should be added as an option in the terrain import dialog - see
game/tools/worldEditor/gui/guiTerrainImportGui.gui
2013-03-21 09:22:07 +11:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00