Azaezel
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d80f35bb7d
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layer, and playerControllerComponent shadowvar cleanups
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2018-03-14 13:12:26 -05:00 |
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Areloch
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abe4370c8a
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Some code cleanup, tweak and optimizations for assets, entities and components.
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2018-02-04 16:21:07 -06:00 |
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Areloch
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68efd8e22a
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Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
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2018-01-28 14:57:02 -06:00 |
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Areloch
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9359b72b93
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Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
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2017-10-18 00:26:57 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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510b726f6f
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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Areloch
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f5e86a83b5
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Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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2016-05-26 13:56:19 -05:00 |
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