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2 commits

Author SHA1 Message Date
AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
Re-added logic to track existing probe shader consts instead of constantly recreating it
Added logic for pre multiplied translucency mode
2019-11-21 00:48:55 -06:00