Jeff Raab
c873d534c7
Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
2019-07-16 09:34:31 -05:00
AzaezelX
e7ee94428e
Revert "Updated SDL, Bullet and OpenAL soft libs"
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This reverts commit 370161cfb1 .
2019-07-08 09:49:44 -05:00
Areloch
370161cfb1
Updated SDL, Bullet and OpenAL soft libs
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Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
Areloch
d1308c3aba
Include materialball shape asset info
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Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00
AzaezelX
4ed3d11534
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
2019-05-24 14:12:04 -05:00
Brian Roberts
95b3f2146c
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
2019-05-24 11:11:09 -05:00
Brian Roberts
7cab44af6f
Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork
2019-05-23 02:27:22 -05:00
Brian Roberts
e1aecaa07d
shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows
2019-05-23 02:27:02 -05:00
AzaezelX
80ec569c26
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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# Conflicts:
# Engine/source/materials/materialDefinition.cpp
# Engine/source/materials/processedFFMaterial.h
# Engine/source/materials/processedShaderMaterial.cpp
# Engine/source/renderInstance/renderBinManager.cpp
# Engine/source/renderInstance/renderGlowMgr.cpp
# Engine/source/renderInstance/renderMeshMgr.cpp
# Engine/source/renderInstance/renderPassManager.h
# Engine/source/renderInstance/renderTranslucentMgr.cpp
# Engine/source/shaderGen/customShaderFeature.cpp
# Engine/source/shaderGen/customShaderFeature.h
2019-05-22 23:36:15 -05:00
Areloch
1259e5245b
Proper splitting of D3D and OpenGL sides of the CSF.
2019-05-22 21:44:07 -05:00
Brian Roberts
bda100914d
(partial) mac compilation correction -
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1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Areloch
ad5f583893
Various fixes
2019-05-11 21:42:27 -05:00
Areloch
82881f0875
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
Areloch
00b958aff9
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
2019-05-06 01:49:58 -05:00
AzaezelX
97ec99f704
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
5a7f0f0b23
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
Areloch
8b40aa8c26
Updated assimp to latest
2019-03-05 14:39:38 -06:00
Areloch
e9ea38eda3
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
2019-02-28 16:37:15 -06:00
Areloch
0f7641a282
WIP of assimp integration.
2019-02-08 16:25:43 -06:00
Azaezel
aebbb1e3d8
tabspace
2019-01-06 15:50:19 -06:00
Azaezel
831e9db5a5
constant consistency creates continuums
2019-01-06 15:42:18 -06:00
Azaezel
95eb2fc626
zenity backend file filter fix
2019-01-06 14:24:33 -06:00
Azaezel
8304168365
linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
2019-01-01 15:40:44 -06:00
Azaezel
989662774e
blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
2019-01-01 11:00:05 -06:00
Azaezel
8e534dd0c9
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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Physx 3.4
2018-12-09 15:28:43 -06:00
Azaezel
b05d68aacd
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
2018-11-23 00:30:23 -06:00
Areloch
2be32ad737
Implementation of reflection and skylight probes.
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Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
rextimmy
2e3a5e7ae0
physx support for vs 2017 round 2
2018-06-23 12:20:07 +10:00
Areloch
561f010f2e
Merge pull request #2254 from rextimmy/sdl_2_0_8
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SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
045ddfeb89
cmake fix for apple sdl
2018-05-09 23:09:32 +10:00
rextimmy
2bc1148963
openal-soft updates
2018-05-09 20:48:18 +10:00
Glenn Smith
14d783f1be
Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows.
2018-04-14 17:51:29 -04:00
Areloch
41aebd237d
Makes it so the SDL directory files aren't copied during a template file install.
2018-04-03 23:58:03 -05:00
Tim
50cf4a1c45
physx support for vs 2017
2018-03-18 16:11:07 +10:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Tim
5e01ac380c
Fixed physx3 linux cmake build
2018-02-03 13:40:33 +10:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
8bd533e001
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
chaigler
0002f2d807
Remove legacy_stdio_definitions.lib
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Dependency was added by PR #1566 . No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
745bece52a
Phase 3: Adjust cmake files to add #define to torque config
2018-01-23 22:48:20 +00:00
rextimmy
3bbdd9b155
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Areloch
aeaf737999
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
efbd5fb451
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
rextimmy
a7045c1790
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
e82b9fbb2f
sqlite fixes
2017-08-31 21:07:23 +10:00
Areloch
a45a55ad6e
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00