Commit graph

17 commits

Author SHA1 Message Date
Areloch
19a1237dcb Ongoing fiddling with correcting the forward render behavior. 2019-04-29 00:07:38 -05:00
Areloch
240e940572 random testing bits trying to isolate remaining forward issues. 2019-04-28 18:32:23 -05:00
Areloch
337a12b084 Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 2019-04-27 03:09:01 -05:00
AzaezelX
413d756b80 1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin
2) fed glTexSubImage3D GL_RGBA instead of a second GFXGLTextureType[mFormat]. this tells it what order colors come in, not what size
3)for safeties sake, skipped out on updatetexture if the fed cubemap isn't initialized yet
2019-04-26 13:32:23 -05:00
Areloch
871fdf3664 ongoing WIP of openGL cubemap arrays.
Got the initialization of the arrays to work, but currently fill the supplied cubemaps with flat 1 values(effectively filling with garbage) as sampling from the cubemap to feed to the array leads to memory/heap corruption.
2019-04-26 01:57:07 -05:00
Areloch
95962cbcbc GL work 2019-04-15 23:11:18 -05:00
Azaezel
e1c72b5aa2 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 2019-01-22 02:03:14 -06:00
Tim Barnes
15aeba20e7 timmy merge work 2018-11-28 17:51:52 +10:00
Areloch
83dd55e851 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
LuisAntonRebollo
c2c9cf4a2d OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures. 2014-12-27 00:01:21 +01:00
LuisAntonRebollo
2f8f89d486 OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size. 2014-12-26 21:28:31 +01:00
LuisAntonRebollo
9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 2014-12-26 21:03:54 +01:00
Anis
ca04726ad6 glGenerateMipmap on uncompressed cubemap 2014-12-16 15:14:30 +01:00
Anis
0cf36a8906 mipmap support on DDS for openGL cubemap 2014-12-15 18:59:42 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00