Commit graph

8 commits

Author SHA1 Message Date
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
LuisAntonRebollo
1d3f3fdfe4 Fix OpenGL changes formating. 2014-11-30 23:09:11 +01:00
LuisAntonRebollo
32e8725931 Merge pull request #983 from Azaezel/stray_mSamplerNames
DeferredMinnaert feautre was missing samplernames
2014-11-30 04:59:24 +01:00
Azaezel
bea3563c3d const U64 maxValPerChannel = (U64)1 << mBitsPerChannel; 2014-11-29 21:50:02 -06:00
Azaezel
2e112802e5 DeferredMinnaert feautre was missing samplernames 2014-11-29 21:44:05 -06:00
LuisAntonRebollo
9221b4dd10 Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
DavidWyand-GG
17113d3ba5 Blinn-Phong Specular Changes
Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
2013-10-29 15:10:23 -04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00