James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Azaezel
aa6d078c40
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
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(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address https://github.com/GarageGames/Torque3D/issues/1219 )
2015-09-30 22:51:59 -05:00
LuisAntonRebollo
82315a9960
Merge pull request #933 from BeamNG/shadergen_glsl
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Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
LuisAntonRebollo
61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
2014-11-08 18:40:33 +01:00
LuisAntonRebollo
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
2014-11-08 18:31:14 +01:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00