marauder2k7
0a1e3f74ed
remove terrain dependency from mission area
...
Mission Area now captures the entire level bounds based on objects in the scene
Terrain is no longer required for mission area to be set
2025-06-15 12:41:47 +01:00
AzaezelX
f633ef3a3d
fill in the validated variables
2025-03-09 11:53:23 -05:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
...
Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
bank
68b12981ae
Fix: dSprintf should receive size of the buffer, not the size of the pointer.
...
It was safe, as we are using static console return buffer,
which is large enough to hold enough data (default is 2048).
2014-05-06 12:40:45 +04:00
Daniel Buckmaster
093252ada3
Updated logic in MissionArea::getServerObject.
...
Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
2012-11-14 09:25:38 +11:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00