Daniel Buckmaster
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d12310602d
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Increment vertex pointer by 3, not 1.
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2014-11-02 07:35:39 +11:00 |
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rextimmy
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1829deb432
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- Added check in tsMesh::createTangents to check size of incoming normals
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2014-08-27 11:55:59 +10:00 |
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Daniel Buckmaster
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87d9e245b7
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
Engine/source/platform/platformCPUCount.cpp
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2014-04-04 13:43:25 +11:00 |
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Azaezel
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ecbcf5eb3a
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Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly.
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2013-11-13 20:40:20 -06:00 |
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DavidWyand-GG
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1923838f63
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Fix TSMesh::castRay() and small collision mesh
This is the fix outlined in
https://github.com/GarageGames/Torque3D/issues/485
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2013-11-05 15:40:48 -05:00 |
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cpusci
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4c35fd37af
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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Thomas Fischer
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53abbe066d
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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DavidWyand-GG
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a803398eb0
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Fix for Issue #130 for Decals and Smoothing Groups
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2012-11-08 16:56:22 -05:00 |
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David Wyand
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75d9470029
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Fix for Issue #66 for Skinned mesh crash
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2012-10-04 19:06:43 -04:00 |
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David Wyand
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a1a5a2c3d7
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Fix for Issue #56 for ShapeEditor save crash
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2012-10-03 18:06:15 -04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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