Commit graph

28 commits

Author SHA1 Message Date
Areloch c443e7a4ae Merge branch 'development' into Xenon_Removal 2017-04-18 20:47:43 -05:00
Areloch 6cee446926 Merge branch 'development' into Fix_Issue_#1951_TCPObject_is_broken_3.10 2017-04-17 20:19:20 -05:00
Chris Millsap 55f3430571 Comment formatting
Removed incorrect comments to be more inline with windows and linux. Put
comment on line 812 on top of code.
2017-04-12 18:54:59 -04:00
Chris Millsap db3ffab832 Possible fix to issue #1951
(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE

When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."

Read about the WouldBlock error:

https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx

Use of dbgSetParameters ( port , password ):

http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
2017-04-11 14:51:29 -04:00
Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
Francisco Montañés García 49130dbd71 Proposed fix for Issue #1951. Checked with IP4. IP6 should work as wel but not checked yet. 2017-02-22 19:27:08 +01:00
Thomas "elfprince13" Dickerson e042c25bef something went squiffy in the last set of merges 2017-01-06 18:41:47 -05:00
Thomas "elfprince13" Dickerson 710a2a9b7b Revert "Net tests were failing to compile because 'static members' weren't actually being declared as members..."
This reverts commit 32f726dcc6.
2017-01-05 17:23:48 -05:00
Thomas "elfprince13" Dickerson 32f726dcc6 Net tests were failing to compile because 'static members' weren't actually being declared as members... 2017-01-05 13:35:07 -05:00
Azaezel 0831472ca4 looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
James Urquhart 46edd46634 Use correct address in multicast print 2016-12-20 23:52:31 +00:00
James Urquhart 41085f9298 Fix setting the default client port. Also fix fallback multicast address define. 2016-12-17 23:08:43 +00:00
James Urquhart fba471d27e Fix console spam when OS socket send buffer is full 2016-11-27 18:02:19 +00:00
James Urquhart 1f69a708fb Fix ret assignment 2016-11-27 17:58:34 +00:00
James Urquhart 2ed4978cb9 Fix connecting on OSX 2016-10-28 19:34:01 +01:00
James Urquhart 5b1bb6547a Fix lookup issue on TCPObject. Also sync with working code. 2016-10-28 18:31:47 +01:00
James Urquhart 458bc27ea4 Add missing include 2016-10-28 11:33:43 +01:00
James Urquhart 704577e051 Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
Anis 443cd2d607 Merge pull request #1231 from J0linar/platformNet_PR
+proper buffer size for udp socket
2016-02-25 18:38:47 +01:00
Nathan Bowhay bc31d79da1 Changed type to NetSocket
Changed some S32 types to use the typedef NetSocket since they are a
socket.
2015-03-01 17:20:48 +11:00
Miodrag Sejic cd686a23b3 +proper buffer size for udp socket
SkypeLog: 28.02.2015
[17:18:32] Dušan Jocic: when creating user datagram protocol or UDP, old
implementation was limiting lan utalization to 1% of our modern 1000Mbps
hardwar
[17:19:15] Dušan Jocic: that add proper buffer size for udp socket
[17:19:43] Dušan Jocic: and lift off limitation what was present there
for 10/100 mbps lan
2015-02-28 21:28:10 +01:00
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer 29d7fe310d Merge pull request #583 from tdev/x64_basics
windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 2014-03-15 11:51:36 +01:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00