Commit graph

13 commits

Author SHA1 Message Date
AzaezelX dc41f1f4d7 add missing profiles 2025-12-04 10:33:27 -06:00
Areloch 150684a47d - Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons
- Fixed issue of Query Server on-screen button tripping a join action
- Added playername textEdit field to Join Server menu
- Fixed issue of messageBox on-screen buttons not making the input events properly after adding the make/break check from prior commit
- Added MenuTextEditProfile for editable text fields in menu
- Fixed issue of not getting the correct shift key bitmap if the button name was l/rshift
2024-01-01 14:11:43 -06:00
Areloch 36d00e09d3 - Fixed Back on-screen menu button for OptionsMenu wasn't working
- Fixed MainMenu buttonlist not navigating with keybinds after going to optionsMenu and going back
- Fixed menu title text clipping
- Fixed keybind preview images on keybind lists in OptionsMenu being modal
- Fixed btn_l and btn_r bitmap button binding not working
- Fixed a/b and x/y button bitmaps on xbox controllers being flipped
2023-12-27 01:36:58 -06:00
Areloch 55697cffdb Streamlined baseUI profiles
Implemented audioOptions file with structure to comply to BaseUI options menu
Implemented majority of keybind remapping logic for options menu
2023-12-18 23:49:13 -06:00
Areloch f14c96c2bc Standardized titlebar formatting
Cleaned up some unneeded fields in the gui files
Fixed up querying presentation for joinServerMenu
Removed usages of background image in favor of guiProfiles for various menus
Implemented optionsMenu traversing options categories along with required keybinds
Adjusted some guiProfiles' font sizes to improve legibility on smaller displays
2023-12-17 03:27:30 -06:00
Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
Areloch 616d974212 Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
Areloch 37c85bb7ee From Nils' UI work
- Updates various images in core and UI to be more standardized to the default theme
- Updates some spacing, sizing and coloration of gui controls and profiles
2023-09-05 00:05:32 -05:00
Areloch f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
JeffR 8aed00ec4d Fixed graphical level values to set defaultAnisotropy instead of vsync
Forced update of cursor position when using keyboard/mouse on options menu when changing an option to re-establish focus after refresh
Updated missed bitmap field on GuiPopupMenuItemBorder to use assetId
Made folders display before other preview entries in the AB for ease of navigation
Fixed issue where when re-opening the AB the path would reset, especially with select mode
Fixed issue when generating previews for materials, terrain materials and shapes where the very first time the preview generated it wouldn't map correctly
Cleaned up some old commented code blocks
Added text to the Open menubar entry in the GUIEditor to indicate it opens files specifically to add clarity
2022-05-11 00:58:14 -05:00
JeffR 40acf75238 Template changes 2022-02-17 18:21:13 -06:00
Robert MacGregor 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00
Renamed from Templates/BaseGame/game/data/ui/scripts/profiles.tscript (Browse further)