Commit graph

9 commits

Author SHA1 Message Date
Areloch
e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
AzaezelX
dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
34d05ff16f Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
suncaller
8a7c09c8fe Clean up redundant variables 2019-02-06 15:03:06 -05:00
Areloch
57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
Azaezel
d11a942f6d shadowvar cleanup 2018-03-14 17:42:18 -05:00
Areloch
7af5c4392f Update meshRenderSystem.cpp 2018-02-11 02:09:53 -06:00
Areloch
abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch
57284507f2 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00