Areloch
|
6487e2eede
|
Merge pull request #495 from JeffProgrammer/tsneo
TorqueScript Interpreter 2.0
|
2021-09-09 19:22:15 -05:00 |
|
Areloch
|
0ca66b99db
|
Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
Added console method for looking up a soundAsset by filename
Added initial pass of project importer for sound assets content
|
2021-09-05 03:43:41 -05:00 |
|
Areloch
|
df0f8dafa6
|
Imported in UI sounds
Fixed asset properties editing so it applies after saving
Added fix for making sound asset preview playback properly
|
2021-09-04 02:27:21 -05:00 |
|
Jeff Hutchinson
|
717c7acca9
|
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
|
2021-08-13 20:14:39 -04:00 |
|
Areloch
|
3e131f5b8e
|
Added changes missed via merge failures.
Removed some unused files/references that were causing errors, related to issues #502 & #512
|
2021-07-20 20:05:49 -05:00 |
|
Jeff Hutchinson
|
b2bbd771f6
|
more torquescript template fixes.
|
2021-05-04 22:49:19 -04:00 |
|
Lukas Aldershaab
|
099dd4f1f3
|
Parametrize script extension, default to 'tscript'
|
2021-01-19 21:32:31 +01:00 |
|