Commit graph

11 commits

Author SHA1 Message Date
marauder2k7
c18c14b415 Update gBitmap.h
typo
2023-11-30 15:58:41 +00:00
marauder2k7
6ed0374768 Added documentation
CompressionLevel argument now used to set jpeg quality as well. Values need to be 0-100 range for jpeg and 0-10 for png.
2023-11-30 15:57:59 +00:00
marauder2k7
108ba34c08 STBImage
STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
AzaezelX
0ce2da3a23 clean up math varsize complaints 2023-04-27 16:10:04 -05:00
AzaezelX
7284d44833 bump up max allowable texture dimensions 2023-01-10 17:44:17 -06:00
rextimmy
5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Aldershaab
87dd7ffc4a Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
AzaezelX
b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
Areloch
25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Azaezel
66c7173fda adds profiling to the various gbitmap loaders*
*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00