AzaezelX
733b71ccad
fill out a %this variable for trigger callbacks
2021-11-07 14:52:25 -06:00
Lukas Joergensen
a241d27b58
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
AzaezelX
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
2020-09-04 19:34:17 -05:00
AzaezelX
91ff953c19
new trigger features: triponce, tripcondition, and trippedby.
...
once fires off callbacks one time,
condition lets you plug in an a==b, or method that returns a true/false;
trippedby lets us plug in things like $TypeMasks::PlayerObjectType ( ac39577543/Engine/source/T3D/gameFunctions.cpp (L658) ) so that *only* players can trigger it
2020-09-04 19:29:50 -05:00
AzaezelX
967841db7a
fix for trigger::testobjects vector population
2020-08-17 18:06:23 -05:00
AzaezelX
b8c3b515f8
from @practicing01: trigger mounting
2020-07-10 15:50:25 -05:00
AzaezelX
8ecb474a67
fixes for trigger onenter/onleave
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1- corrects onleavetrigger for deletions
2-adds a testObjects to trip onenter when creating or moving a trigger itself so that that will list objects already there as opposed to only going off when something moves into it
2020-06-13 12:12:52 -05:00
Azaezel
d979cf9d2d
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
DavidWyand-GG
5f6d189d4e
Revert trigger polyhedron change
...
Reverts the change made in
https://github.com/GarageGames/Torque3D/pull/511 . See
http://www.garagegames.com/community/forums/viewthread/136033 for the
discussion.
2014-02-14 00:27:29 -05:00
thecelloman
3d153e5fdc
Making vector order consistent.
2013-10-28 00:13:14 -04:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00