Commit graph

15 commits

Author SHA1 Message Date
Areloch
95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Daniel Buckmaster
6822a78fcf Merge pull request #1067 from Lopuska/patch-13
bugfix #1066
2015-03-01 14:17:59 +11:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Azaezel
b2a4f3fd44 depth correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
   // The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
Anis
5c72035e01 virtual processVert also on directx 2014-12-19 12:25:56 +01:00
Anis
30815cb641 fixed also on DirectX 2014-12-19 12:25:18 +01:00
LuisAntonRebollo
15c8922028 Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
LuisAntonRebollo
82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
LuisAntonRebollo
61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 2014-11-08 18:40:33 +01:00
LuisAntonRebollo
1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
Azaezel
c3813ad913 implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
rextimmy
3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 2014-07-03 17:56:47 +10:00
DavidWyand-GG
eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00