Commit graph

6 commits

Author SHA1 Message Date
Marc Chapman
e1f0931255 Fixed bug in display options UI writing incorrect values. 2019-10-18 04:25:49 +01:00
Areloch
0b345fdf53 Updated ToolsGuiTextPadProile to comply to editor theme
Further tweaks/reorg to UI module
Implemented cubemap array scaling on GL so it doesn't crash when texture quality is lowered
2019-09-29 07:51:43 -05:00
Tony
32465f3db3 moved guis to where they're called in script 2019-09-15 00:41:40 -04:00
Tony
ed971fe030 removed and moved files for baseGame
removed templates/baseGame/game/data/art as it's a copy of /images
removed templates/baseGame/game/data/scripts/guis as it's a copy of ../gui
moved fileDialog.cs to /ui/gui
remove duplicate scripts under /ui/scripts that are in /ui/gui already
2019-09-14 23:55:21 -04:00
Areloch
52fcbecb9f Adds ability to adjust padding to guiTextListCtrl's rows
ForcedMaterialMeshMgr tweaked to allow proper setting of override material
Ongoing WIP of update/fixing of options menus
WIP of expanded visualizers, including material complexity viz
Adds no-pie flag when compiling on linux with non-clang compilers
2019-09-06 00:00:17 -05:00
Areloch
3b2927801e Makes the graphics menu in the stock UI mostly functional again
Adds sanity check to editing of gameasset script action in asset browser
Updates module template file
Updates visualizers
Fixes checking of popup menu items
Adds stub for TerrainMaterialAsset
2019-08-29 00:22:33 -05:00