Commit graph

25 commits

Author SHA1 Message Date
Areloch
28fd38266d Adds in missing assimp OBJ importer/exporter folder
Corrects highlighting behavior on ToolsGuiTextEditProfile
2019-11-18 21:42:55 -06:00
Areloch
30446e53b0 @rextimmy fix for GuiWindowCtrl so they snap correctly again
Added asset loose files for editor and bake level files on level asset
Correct return of ConsoleGetType on TypeShapeAssetPtr
Adds shape asset support to TSStatic, now will support either raw shape file or ShapeAsset
Adds onInspect function behavior, so when object is inspected, it can do special editor behavior
Adds callback for when editTSCtrl is resized
Added editor setting to force the world editor sidebar(scene tree and inspector windows) to resize to fit to the right side of the screen automatically instead of float
If assimp loader encounters error, it's output into the console log
Makes root Data item in folder hierarchy tree in Asset Browser able to support right mouse popup menu action
Material and Shape assets now correctly base on current browsed folder
Material asset generation now more properly fills out common maps, as well as handles skipped dependencies better
More theme corrections
Updated TestGrid images asset defs to have proper loose file handling
2019-11-18 03:30:04 -06:00
Marc Chapman
95a9d91891 Updated cmake file to list all import/export options 2019-11-10 14:45:13 +00:00
Areloch
8b40aa8c26 Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch
e9ea38eda3 Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch
0f7641a282 WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Areloch
aeaf737999 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
rextimmy
e82b9fbb2f sqlite fixes 2017-08-31 21:07:23 +10:00
rextimmy
540c9b72c0 Bullet 2.85 update 2016-12-28 18:32:21 +10:00
Jeff Hutchinson
0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
rextimmy
2ec38f98cc Update libogg to 1.3.2 2016-09-16 11:42:00 +10:00
Jeff Hutchinson
8fc96e8744 add glad license and remove epoxy cmake 2016-09-11 21:48:55 -04:00
Jeff Hutchinson
fd4628a08a glad cmake 2016-09-11 21:48:36 -04:00
John3
4c7e8aac82 Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar 2016-07-10 21:15:35 -05:00
Areloch
e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
f1c8286c2f Fix for Epoxy to work with SDL and VS 2015 2016-05-04 10:05:34 +10:00
Areloch
ec6f9c05a6 Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
Jeff Hutchinson
b89d2a116e cmake for epoxy and rip glew 2016-03-25 13:38:40 -04:00
Azaezel
b48802c6c4 bullet module
verified extract from https://github.com/GarageGames/Torque3D/pull/1146
2015-11-14 11:28:21 -06:00
LuisAntonRebollo
57ac2f8546 Add GG(c) and MIT license to CMake files. 2014-07-18 22:07:38 +02:00
LuisAntonRebollo
17bd69e659 CMake changes for dedicated builds. 2014-06-02 02:15:55 +02:00
LuisAntonRebollo
8a50895062 Clean CMake files. 2014-06-02 01:35:06 +02:00
LuisAntonRebollo
492f217330 Move CMake library's files to libraries dir. 2014-06-02 01:26:39 +02:00
LuisAntonRebollo
9ba72e13d4 CMake Navigation module. 2014-05-19 22:17:43 +02:00