Commit graph

7 commits

Author SHA1 Message Date
LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
Areloch 2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00