Areloch
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97ac826e44
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Corrects the specular handling as per Richard's suggestion in #1783
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2016-11-09 00:12:35 -06:00 |
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rextimmy
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3a9b50f702
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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Areloch
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c0e29d4a22
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Correction for 2 of the render bin settings, as well as correcting the water shader over-exposing it's reflections.
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2016-02-27 13:13:12 -06:00 |
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Azaezel
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ce2964d2d0
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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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2015-11-11 13:52:46 -06:00 |
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rextimmy
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9c6ff1775b
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Removed unused vertex colors from GFXWaterVertex
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2015-10-22 21:54:35 +10:00 |
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LuisAntonRebollo
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049de72cc5
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Fix waterBasicP.glsl for HDR.
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2015-03-08 12:56:24 +01:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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LuisAntonRebollo
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6aea37b407
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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DavidWyand-GG
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f439dc8dcd
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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